tag:blogger.com,1999:blog-5797212.post3979966138707456818..comments2024-03-28T09:20:06.188+02:00Comments on nicu's FOSS'n'stuff: How it's made: my map elements with Inkscapenicuhttp://www.blogger.com/profile/11787116898361050437noreply@blogger.comBlogger17125tag:blogger.com,1999:blog-5797212.post-69800498443218084072020-11-25T09:49:23.394+02:002020-11-25T09:49:23.394+02:00Appreciate the recommendation. Let me try it out.Appreciate the recommendation. Let me try it out.best ed pillshttps://besterectiledysfunctionpills.com/noreply@blogger.comtag:blogger.com,1999:blog-5797212.post-17239404026900246862008-05-30T10:23:00.000+03:002008-05-30T10:23:00.000+03:00thx for this tutorial, what a great! i used this t...thx for this tutorial, what a great! i used this tutorial to find out about how to make RPG maps. so, thx for all..Anonymoushttps://www.blogger.com/profile/05465175175086869864noreply@blogger.comtag:blogger.com,1999:blog-5797212.post-68446981951250795582008-03-07T12:48:00.000+02:002008-03-07T12:48:00.000+02:00Thanks a lot for your explanations!Thanks a lot for your explanations!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5797212.post-75752522976135403052008-03-07T11:16:00.000+02:002008-03-07T11:16:00.000+02:00I draw the contour with open polygons (beziers) an...I draw the contour with open polygons (beziers) and no fill. <BR/>I add color fill in a much later step, with closed polygons which have a fill color (and they are filled the normal way: draw a polygon and then select a fill color).nicuhttps://www.blogger.com/profile/11787116898361050437noreply@blogger.comtag:blogger.com,1999:blog-5797212.post-73990214786235507482008-03-07T10:40:00.000+02:002008-03-07T10:40:00.000+02:00When you first draw the building, all the faces ar...When you first draw the building, all the faces are filled. How did you do?<BR/><BR/>When I do the contour they are not filled... Could you help me just for this step?<BR/><BR/>Your map elements are all great!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5797212.post-35924791711202241052008-02-01T19:06:00.000+02:002008-02-01T19:06:00.000+02:00Thank you, very interesting!Thank you, very interesting!nonehttps://www.blogger.com/profile/13818535575397404266noreply@blogger.comtag:blogger.com,1999:blog-5797212.post-88109554702393747762008-01-31T14:53:00.000+02:002008-01-31T14:53:00.000+02:00Wow! My bad... I was used with the files sorted al...Wow! My bad... I was used with the files sorted alphabetically and looked only at the bottom of the page...<BR/><BR/>Thanks Ryan!nicuhttps://www.blogger.com/profile/11787116898361050437noreply@blogger.comtag:blogger.com,1999:blog-5797212.post-7043014667874183282008-01-31T14:20:00.000+02:002008-01-31T14:20:00.000+02:00i downloaded inkscape20080119rev17138AOCV.packaget...i downloaded inkscape20080119rev17138AOCV.package<BR/>today from http://inkscape.modevia.com/ap/?M=D<BR/><BR/>on a fresh install of fedora 8.<BR/><BR/>and i only had to solve 2 dependency issues to get it working:<BR/><BR/>i just installed <BR/>python-lxml<BR/>gc-devel<BR/>via yum. and it works great...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5797212.post-7525267001430977272008-01-31T08:30:00.000+02:002008-01-31T08:30:00.000+02:00ryan, the latest package available on http://inksc...<B>ryan</B>, the latest package available on http://inkscape.modevia.com/ap/?M=D is very old, from November, and I believe it work only on Ubuntu, not on Fedora, Suse, Slackware, etc.<BR/>There is no autopackage build for pre0 - http://sourceforge.net/project/showfiles.php?group_id=93438&package_id=99112nicuhttps://www.blogger.com/profile/11787116898361050437noreply@blogger.comtag:blogger.com,1999:blog-5797212.post-53270304428704315592008-01-31T05:29:00.000+02:002008-01-31T05:29:00.000+02:00nicu: that's the smallest issue of all though.. we...nicu: that's the smallest issue of all though.. we will need a lot of material in the future and also contributors in general so we'd definitly appreciate your engagement. And imho the name does state pretty clearly what the project is about, future optimization ;)eMPee584https://www.blogger.com/profile/06255701155483413063noreply@blogger.comtag:blogger.com,1999:blog-5797212.post-84526156304929591352008-01-31T01:02:00.000+02:002008-01-31T01:02:00.000+02:00Once again, awesome artwork and an awesome tutoria...Once again, awesome artwork and an awesome tutorial nicu!<BR/><BR/>BTW, the most recent autopackage builds have been working for me on Fedora 8.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5797212.post-22740059227355996012008-01-30T18:37:00.000+02:002008-01-30T18:37:00.000+02:00empee, unfortunately, I don't know to work on 3D s...<B>empee</B>, unfortunately, I don't know to work on 3D stuff... this is something I always wanted to learn (Blender) but didn't get the time for.<BR/>Hat can I say about your website? It has a very "futuristic" look, not bad. But at the first sight I very hard for the to tell what is the website about. Maybe is a good idea to work on that.nicuhttps://www.blogger.com/profile/11787116898361050437noreply@blogger.comtag:blogger.com,1999:blog-5797212.post-79505191695273995822008-01-30T18:09:00.000+02:002008-01-30T18:09:00.000+02:00Dear Nicu,that's truely some awfu... ahem awesome ...Dear Nicu,<BR/>that's truely some awfu... ahem awesome work, thx for contributing thsoe! I always missed some of them *g<BR/>Gonna replay the tutorial later today, appreciation for sharing!!<BR/>Seeing as you are really a great grafx artist, I'd really hear your opinion on this website http://hfopi.org and would highly appreciate if you could work together with me, at least on the graphics stuff, f.e. the logo needs some 3D fixes...<BR/>cheers ;)eMPee584https://www.blogger.com/profile/06255701155483413063noreply@blogger.comtag:blogger.com,1999:blog-5797212.post-31052679127742114142008-01-30T14:24:00.000+02:002008-01-30T14:24:00.000+02:00Hum, looks like you're running a better system tha...Hum, looks like you're running a better system than mine. <BR/>This make me think about rendering real http://openstreetmap.org maps using your set. Not sure if this will be readable but should be fun.Aubahttps://www.blogger.com/profile/09612318592583053960noreply@blogger.comtag:blogger.com,1999:blog-5797212.post-65732926976039196682008-01-30T14:10:00.000+02:002008-01-30T14:10:00.000+02:003D box + object to (angled) guides is really what ...3D box + object to (angled) guides is really what i meant. What would be nice now is the ability to duplicate guides by drag & drop+ space like for shapes.<BR/><BR/>On which platform are you running ? I have fresh svn binaries for WIN32 if you wish.Aubahttps://www.blogger.com/profile/09612318592583053960noreply@blogger.comtag:blogger.com,1999:blog-5797212.post-15603924152821762502008-01-30T13:30:00.000+02:002008-01-30T13:30:00.000+02:00Yup, using angled guides. Unfortunately, we don't ...Yup, using angled guides. Unfortunately, we don't have recent autopackage builds, I have an older build from the development tree without this feature.nicuhttps://www.blogger.com/profile/11787116898361050437noreply@blogger.comtag:blogger.com,1999:blog-5797212.post-74129059273377423482008-01-30T13:06:00.000+02:002008-01-30T13:06:00.000+02:00Those are awesome ! Please make more of them, with...Those are awesome ! Please make more of them, with the upcoming 0.47 version, you'll go even faster to make the initial cube.Aubahttps://www.blogger.com/profile/09612318592583053960noreply@blogger.com