Politics
Take this with a grain of salt, as the test is taylored for people in US:
| You are a Social Liberal (73% permissive) and an... Economic Liberal (26% permissive) You are best described as a:
Link: The Politics Test on Ok Cupid |
a bit about Free software, a bit about graphics, a bit about design, a bit about photography, a bit about gadgets, a bit about life and many more
Take this with a grain of salt, as the test is taylored for people in US:
| You are a Social Liberal (73% permissive) and an... Economic Liberal (26% permissive) You are best described as a:
Link: The Politics Test on Ok Cupid |
Posted by
nicu
at
8:44 PM
1 comments
So if both Alan and Bryce talk about Open Source/Linux games, can I stop myself trowing two cents on the debate?
In my opinion, the main problem is the barrier to entry. It is too high.
And the second problem is the desire to make games comparable with the latest commercial production. And too many 3D shooters.
What I would like to have in Linux is a tool comparable with RPG Maker 2000 with a free license. This would allow easy creation of fun and simple games and if the game creation tool is free is also possible the games will be free (a lot of games made with RPG Maker 2000 are freeware).
From a few minutes of looking at RM2K my conclusion is that it represent a wonderful tool. I have one single complaint: the controls are very dumb, in the style of game consoles, this is wrong, a PC game should be controlled like a PC game, with mouse and keyboard not with cursor keys and A, S, D. Also, the menus system and all dialogs are very dumb, console style, implemented.
Posted by
nicu
at
11:20 AM
2
comments
Labels: games
This morning in my way to the office noticed a new edition of the MyLINUX magazine featuring Inkscape on the front cover (they contacted us some weeks ago requesting screenshots):

Posted by
nicu
at
9:00 AM
0
comments
I expected a larger number of replies, but the result (after over 24 hours), with a score of 5:1 is:

Posted by
nicu
at
4:35 PM
1 comments
This morning, on the way to work I had the sensation I'm trapped inside an old platform game:


Posted by
nicu
at
9:18 AM
0
comments
Let's do a quick vote, what do you like more:
1. 
2. 
3. none of the above, both of them suck!
Posted by
nicu
at
4:13 PM
6
comments
Citing from this bullshit article:
There are uncomfortable similarities between the OSS development process and the situation that arose in the computer games industry in the early 1980s, where legions of 'bedroom programmers' produced video console games of such poor quality that, despite selling in tens of thousands, they nearly destroyed the industry.
The games industry learned a valuable lesson from this experience and is now arguably the most highly trained and disciplined software development community in the world. This professionalism in software development is cited as a major contributory factor to the explosive growth that the computer games industry has enjoyed over the last 10 years.
Posted by
nicu
at
12:37 PM
0
comments
Labels: games
Let see what are the results of searching the newly released Google Blog Search for the Open Clip Art Library.
Posted by
nicu
at
12:24 PM
0
comments
Labels: clipart
Bryce talk about Granny Linux listing as requirements:
First, the interface should be extremely stripped down. Granny Linux users are the polar opposite of the traditional Linux user - choice is bad. They probably only use about 4-6 applications, so there should be no other options beyond those, plus a button to turn off the computer, and a magnifying glass button. Firefox, one or two apps from Open Office, and a couple games. That's it.
Well, judging after the screenshots (I had not used it), Symphony OS look like fitting the bill.

Posted by
nicu
at
11:40 AM
0
comments
Labels: linux
So, if Rejon revealed it, I guess I'll have to put the picture here:

Posted by
nicu
at
9:04 AM
2
comments
Amazing what people submit instead of clipart: desktop screenshots, photos, game screenshots, porn and so on. I guess the most offtopic so far is rap song lyrics.
To top that, the text is in Dutch and saved as Microsoft Word .doc.
Can something get more offtopic than this?
Posted by
nicu
at
12:56 PM
1 comments
We just started the translation of OOo UI under the coordination of Dan Damian and a team experienced in the translation of GNOME.
As a first step we had Saturday 3 September a translation marathon at the "Politehnica" University in Timisoara. At the event participated 5 people on site and another 4 remote.
We succeeded in translating in one single day (11 to 20 hour) around 3300 strings, which represent in Dan's estimation about 15% of the entire UI. Additional statistics are available (in Romanian language).
The translation will continue with individual work but probably also with other future marathons, with coordination provided on the wiki and our project mailing list
I address warm thank you for all the participants and I'm looking forward for great accomplishments.
Posted by
nicu
at
11:37 AM
0
comments
Labels: openoffice
This is my screenshot of Greg's Clipart Browser, made as a Google SoC project:

Posted by
nicu
at
4:52 PM
2
comments
Labels: clipart
Contray to my habit, this post is in Romanian language as it is addressed to Romanian readers, the subject being translation of OOo
Un grup de traducatori coordonat de Dan Damian, localizat la Politehnica din Timisoara si avind deja experienta traducerii GNOME (care e aproape 100% completa) se va apuca de interfata OpenOffice.org, avind ca punct de pornire proaspata versiune Beta2.
Pentru inceput, simbata 3 septembrie incepind cu ora 11 va avea loc un maraton de traducere in sala 107 a Politehnicii din Timisoara. Din cite am inteles, se poate lucra si remote, deci poate participa oricine, nu numai timisorenii.
Resurse suplimentare:
Dan spune ca informatii suplimentare se gasesc pe wiki.
Lista de mail romaneasca pentru dezvoltare OOo este dev@ro.openoffice.org.
Posted by
nicu
at
10:55 AM
0
comments
Labels: openoffice
As I can't comment to Gerald's post without registering to tribe.net, will reply here:
Excelent link Gerald, thank you!
This one is the same concept with the French KiSS game I talked about recently.
As a side note, it would be useful if I had it back a few weeks when we had that huge flame on what is suitable for OCAL.
Posted by
nicu
at
1:08 PM
0
comments
I find really dumb the idea to have a project named Fedora and don't allow the usage of a fedora as a logo for the project.
Unrelated, I made a page containind some hats (yes, all of them are fedoras).
Note: As you can see, those does not resemble in shape or color the trademarked Shadownam logo: ![[shadowmanTM]](http://www.redhat.com/g/chrome/logo_rh_home.png)
Posted by
nicu
at
12:19 PM
0
comments
Considering the OCAL 5K initiative I talked about yesterday, I figured out is time to put my clipart where my mouth is: contribute some images.
But the time is short, my inspiration dry and wasn't able to find something simple yet attractive to make me work on it. After some thinking I got an idea: publish the elements form some older and unpublished works:
Posted by
nicu
at
2:30 PM
0
comments
Labels: clipart
No, is not what do you think, is a practical use of the Clip Art concept in a Paper Dolls game, very similar with the Potato Guy, only in Anime style. (sometime it may also involve [soft] porn)
Of course, there are viewers for a lof of plaftorms, including Linux:
(I know this screenshot is ugly, from GNOME 1.x era)
grep -c "pr0n" /var/log/httpd/access_log.nicu
49
Posted by
nicu
at
11:39 AM
0
comments
Labels: funny
The submission system at Open Clip Art Library is abused from time to time will various inappropriate content: game screenshots, porn, desktop screenshots and other images. This had generated a couple of threads on our list on what to do with porn and what kind of nude images should be accepted and not.
I am sure every graphician has tried to draw such images but have not published them for various reasons: may be the low quality, the shame to acknowledge this in public, the source of inspiration or whatever else.
As I am human and graphician wannabe, of course I tried too, playing with the calligraphic lines on top of some pictures:
[Click here for pr0n]
I think from a moral or artistic point of view, these images are perfectly suitable for OCAL, but the originality is the problem: the original images are some random pictures from the internet, I don't have any rights on them (here is the place for another discuss, what "derivative" works means and where is the line).
Posted by
nicu
at
11:06 AM
1 comments
As I see on some aggregators, people are showing pictures of their thermometers or screenshots of the weather applet.
Like a monkey, I can't resist and copy them:
And a whole week was just like that!
Posted by
nicu
at
4:28 PM
0
comments
A recent article by John C. Dvorak criticize the Creative Commons licenses.
His attack on Creative Commons Public Domain is the perfect example why he is completely off-track here:
When you see its licenses the wording will say something like "Creative Commons License: Public domain." This means that the item is not covered by copyright but is in the public domain. So what's Creative Commons got to do with it? Public domain is public domain. It's not something granted by Creative Commons. Yet you see this over and over as if it were!
Dedicator recognizes that, once placed in the public domain, the Work may be freely reproduced, distributed, transmitted, used, modified, built upon, or otherwise exploited by anyone for any purpose, commercial or non-commercial, and in any way, including by methods that have not yet been invented or conceived.
Posted by
nicu
at
1:24 PM
0
comments
SeaMonkey (the former Mozilla Suite) is looking for a new graphic desing/logo.
The funniest proposal I saw so far is this (posted by someone named yamal):
PS: If you don't get the joke, here is a hint.
Posted by
nicu
at
9:15 AM
0
comments
Labels: firefox