UFO: Alien Invasion
I have strong feelings about this game, so I'll start by stating my bias: I was introduced to the X-COM series with
UFO2 X-COM: Terror from the Deep, which I liked a lot and played for years. After that, I tried X-COM: Apocalypse and not liked it enough: it was too complicated, too hard and had too brighter graphics (which have not helped with the mood). Only after that I discovered X-COM: UFO Defense (A.K.A.: UFO: Enemy Unkonwn), the first game of the series, which was about the same as TFTD but smaller and uglier.
Later I tried the demos of a two spin-offs, X-COM: Interceptor and X-COM: Enforcer and did not liked them: they were different kind of games.Enter Open Source clones: I found UFO2000, a Free implementation (with multiplayer!) of the battlescape portion of UFO1 but nothing more and UFO: Alien Invasion about which I will talk in depth.
The franchise was revived with UFO: Aftermath, a games I skipped without even looking at a demo, based on reviews with its two sequels: UFO: Aftershock and UFO: Afterlight.Now back at UFO: Alien Invasion. It uses a heavily modified Quake II engine and despite this it manages to re-capture the feeling of the classic UFO: Enemy Unkonwn.
My first encounter with the game was years ago, when I saw a small preview, containing (IIRC) only a single battlescape area, with fixed team, no inventory management, no bases, no geoscape, no strategy.I keept in my mind and checked the progress from time to time, in 2004 the project had the so-called "x-mas release", another tech demo. I was so disappointed by its status that I totally lost my confidence in the project and completely forgot about it for a long time.
A few days ago I got a reminder about the game and went to the website and noticed the release number, 2.1.1, which gave me hope. Also, the screenshots look cool. Do I downloaded the binary installer (the game is not yet packaged in Fedora, but is on the whishlist and the Loki installer is working).
For about a few days I play it heavily and I like it: the look and feel, the engine, the implementation, the attention to detail, the faithfulness to the original, the improvements. Instead of a long review, here are some more shiny pictures:
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But the conclusion is not very optimistic: I played it for a few days already, but the games does not appear winnable. It is so complete in some areas that it hurts, it could be the best Linux game I ever saw.
The hopes? According to the TODO, the developers evaluate even an engine change, so fat chance to ever see the game in a "complete" stage.
Now back with me to the playing field to see what happens next (not much, I think I exhausted the research tree)...
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