How it's made: my map elements with Inkscape
I imagine such a preamble is not very inviting, but it is the preamble of the latest article from my tutorials website:
It's been a while since I wrote a tutorial (in fact quite a while, as "wrote" != "published") and that was for good reason: I was not able to come with a tutorial fitting the rest of my my tutorial site and did not want to break the tradition . So it was a hard decision to write this piece, which comes as a conclusion to my quest to create a RPG tileset of over 50 clipart images, a decision I made mostly because I already was asked about how I made the images and expect even more questions in the future.
It is not really a tutorial, more a "how it's made" for my map tileset (available also from the Open CLip Art Library), it describe the process I used in creating those images, a very short sketch of the workflow (described in more detail in the article) is like this:
![[workflow]](http://nicubunu.ro/pictures/rpg/map_element_process.png)
[read more]
Of course, there is available as usual a
Romanian translation.And now I can really consider this topic closed.


![[rpg map sample]](http://nicubunu.ro/pictures/rpg/buildings1.jpg)
![[rpg map sample]](http://nicubunu.ro/pictures/rpg/buildings2.jpg)
![[rpg map sample]](http://nicubunu.ro/pictures/rpg/buildings3.jpg)

![[tile]](http://clipart.nicubunu.ro/png/rpg_map/arch.svg.png)
![[tile]](http://clipart.nicubunu.ro/png/rpg_map/bridge_stone2.svg.png)
![[tile]](http://clipart.nicubunu.ro/png/rpg_map/gallows.svg.png)
![[tile]](http://clipart.nicubunu.ro/png/rpg_map/bridge_wood.svg.png)
![[tile]](http://clipart.nicubunu.ro/png/rpg_map/pond.svg.png)
![[tile]](http://clipart.nicubunu.ro/png/rpg_map/inn.svg.png)
![[tile]](http://clipart.nicubunu.ro/png/rpg_map/pyramid.svg.png)
![[tile]](http://clipart.nicubunu.ro/png/rpg_map/cave_entrance.svg.png)
![[tile]](http://clipart.nicubunu.ro/png/rpg_map/statue.svg.png)
![[tile]](http://clipart.nicubunu.ro/png/rpg_map/sign_post.svg.png)
![[tile]](http://clipart.nicubunu.ro/png/rpg_map/fountain.svg.png)
![[tile]](http://clipart.nicubunu.ro/png/rpg_map/tower_round_flag.svg.png)
![[tile]](http://clipart.nicubunu.ro/png/rpg_map/tower_round.svg.png)
![[tile]](http://clipart.nicubunu.ro/png/rpg_map/docks.svg.png)
![[tile]](http://clipart.nicubunu.ro/png/rpg_map/university.svg.png)
![[tile]](http://clipart.nicubunu.ro/png/rpg_map/sign_crossroad.svg.png)
![[preview]](http://nicubunu.ro/pictures/rpg/highlights.png)
![[preview]](http://nicubunu.ro/pictures/rpg/stamps.png)
![[ghid deinitiere]](http://ro.openoffice.org/doc/user_guide/initiere/ghid_de_initiere.png)
CODE 9TO9
Freedom
Waves
Night
Electric Sphere
At Last
Shoowa
Inkscape 0.46 release is nearing, now is the time for the community to ![[freecol]](http://nicubunu.ro/pictures/games/freecol.jpg)
I have strong feelings about this game, so I'll start by stating my bias: I was introduced to the
Enter Open Source clones: I found
Now back at UFO: Alien Invasion. It uses a heavily modified Quake II engine and despite this it manages to re-capture the feeling of the classic UFO: Enemy Unkonwn.
I keept in my mind and checked the progress from time to time, in 2004 the project had the so-called "x-mas release", another tech demo. I was so disappointed by its status that I totally lost my confidence in the project and completely forgot about it for a long time.
A few days ago I got a reminder about the game and went to the website and noticed the release number, 2.1.1, which gave me hope. Also, the screenshots look cool. Do I downloaded the binary installer (the game is not yet packaged in Fedora, but is on the
