Politics
Take this with a grain of salt, as the test is taylored for people in US:
You are a Social Liberal (73% permissive) and an... Economic Liberal (26% permissive) You are best described as a: Link: The Politics Test on Ok Cupid |
a bit about Free software, a bit about graphics, a bit about design, a bit about photography, a bit about gadgets, a bit about life and many more
Take this with a grain of salt, as the test is taylored for people in US:
You are a Social Liberal (73% permissive) and an... Economic Liberal (26% permissive) You are best described as a: Link: The Politics Test on Ok Cupid |
Posted by nicu at 8:44 PM 1 comments
So if both Alan and Bryce talk about Open Source/Linux games, can I stop myself trowing two cents on the debate?
In my opinion, the main problem is the barrier to entry. It is too high.
And the second problem is the desire to make games comparable with the latest commercial production. And too many 3D shooters.
What I would like to have in Linux is a tool comparable with RPG Maker 2000 with a free license. This would allow easy creation of fun and simple games and if the game creation tool is free is also possible the games will be free (a lot of games made with RPG Maker 2000 are freeware).
From a few minutes of looking at RM2K my conclusion is that it represent a wonderful tool. I have one single complaint: the controls are very dumb, in the style of game consoles, this is wrong, a PC game should be controlled like a PC game, with mouse and keyboard not with cursor keys and A, S, D. Also, the menus system and all dialogs are very dumb, console style, implemented.
Posted by nicu at 11:20 AM 2 comments
Labels: games
This morning in my way to the office noticed a new edition of the MyLINUX magazine featuring Inkscape on the front cover (they contacted us some weeks ago requesting screenshots):
Posted by nicu at 9:00 AM 0 comments
I expected a larger number of replies, but the result (after over 24 hours), with a score of 5:1 is:
Posted by nicu at 4:35 PM 1 comments
This morning, on the way to work I had the sensation I'm trapped inside an old platform game:
Posted by nicu at 9:18 AM 0 comments
Let's do a quick vote, what do you like more:
1.
2.
3. none of the above, both of them suck!
Posted by nicu at 4:13 PM 6 comments
Citing from this bullshit article:
There are uncomfortable similarities between the OSS development process and the situation that arose in the computer games industry in the early 1980s, where legions of 'bedroom programmers' produced video console games of such poor quality that, despite selling in tens of thousands, they nearly destroyed the industry.
The games industry learned a valuable lesson from this experience and is now arguably the most highly trained and disciplined software development community in the world. This professionalism in software development is cited as a major contributory factor to the explosive growth that the computer games industry has enjoyed over the last 10 years.
Posted by nicu at 12:37 PM 0 comments
Labels: games
Let see what are the results of searching the newly released Google Blog Search for the Open Clip Art Library.
Posted by nicu at 12:24 PM 0 comments
Labels: clipart
Bryce talk about Granny Linux listing as requirements:
First, the interface should be extremely stripped down. Granny Linux users are the polar opposite of the traditional Linux user - choice is bad. They probably only use about 4-6 applications, so there should be no other options beyond those, plus a button to turn off the computer, and a magnifying glass button. Firefox, one or two apps from Open Office, and a couple games. That's it.
Well, judging after the screenshots (I had not used it), Symphony OS look like fitting the bill.
Posted by nicu at 11:40 AM 0 comments
Labels: linux
So, if Rejon revealed it, I guess I'll have to put the picture here:
Posted by nicu at 9:04 AM 2 comments
Amazing what people submit instead of clipart: desktop screenshots, photos, game screenshots, porn and so on. I guess the most offtopic so far is rap song lyrics.
To top that, the text is in Dutch and saved as Microsoft Word .doc.
Can something get more offtopic than this?
Posted by nicu at 12:56 PM 1 comments
We just started the translation of OOo UI under the coordination of Dan Damian and a team experienced in the translation of GNOME.
As a first step we had Saturday 3 September a translation marathon at the "Politehnica" University in Timisoara. At the event participated 5 people on site and another 4 remote.
We succeeded in translating in one single day (11 to 20 hour) around 3300 strings, which represent in Dan's estimation about 15% of the entire UI. Additional statistics are available (in Romanian language).
The translation will continue with individual work but probably also with other future marathons, with coordination provided on the wiki and our project mailing list
I address warm thank you for all the participants and I'm looking forward for great accomplishments.
Posted by nicu at 11:37 AM 0 comments
Labels: openoffice