22 September 2005

Open Source games

So if both Alan and Bryce talk about Open Source/Linux games, can I stop myself trowing two cents on the debate?

In my opinion, the main problem is the barrier to entry. It is too high.
And the second problem is the desire to make games comparable with the latest commercial production. And too many 3D shooters.

 What I would like to have in Linux is a tool comparable with RPG Maker 2000 with a free license. This would allow easy creation of fun and simple games and if the game creation tool is free is also possible the games will be free (a lot of games made with RPG Maker 2000 are freeware).

From a few minutes of looking at RM2K my conclusion is that it represent a wonderful tool. I have one single complaint: the controls are very dumb, in the style of game consoles, this is wrong, a PC game should be controlled like a PC game, with mouse and keyboard not with cursor keys and A, S, D. Also, the menus system and all dialogs are very dumb, console style, implemented.


  1. I think you missed planeshift (http://www.planeshift.it)

  2. PlaneShift is something entirely different (a MMORPG), I talked about simple tools allowing to create your own game.

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